Tao Hanming vs Xu Yinchuan · undated
Tao Hanming vs Xu Yinchuan · undated. Xiangqi (Chinese chess), Red to play. Study 58 reference plies, try both sides and branch from the replay.
Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.
Read the position, one decision at a time
Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.
Reveal step-by-step explanations
1. Red soldier · C7 → C6
The destination was empty. It does not give check. The opponent has 44 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
2. Black soldier · G4 → G5
The destination was empty. It does not give check. The opponent has 44 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
3. Red cannon · H8 → G8
The destination was empty. It does not give check. The opponent has 45 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 12 legal destinations; other legal moves are not thereby proved equally strong.
4. Black cannon · B3 → E3
The destination was empty. It does not give check. The opponent has 39 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 12 legal destinations; other legal moves are not thereby proved equally strong.
Understand this position
10 ranks × 9 files · 16 red pieces · 16 black pieces
Replay a few moves before advancing to the end. At each pause, compare the last position with the next one: which lines opened, which groups connected, and which points became contested? Use “Start new trial here” to investigate an alternative, then return to the reference.
Read the reference line (58 plies)
Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.
- Red soldier
C7 → C6 - Black soldier
G4 → G5 - Red cannon
H8 → G8 - Black cannon
B3 → E3 - Red soldier
G7 → G6 - Black horse
H1 → I3 - Red soldier
G6 → G5 - Black horse
B1 → C3 - Red elephant
G10 → E8 - Black chariot
A1 → B1 - Red horse
H10 → F9 - Black chariot
I1 → H1 - Red advisor
F10 → E9 - Black cannon
H3 → F3 - Red soldier
A7 → A6 - Black advisor
F1 → E2 - Red horse
F9 → G7 - Black chariot
B1 → B7 - Red horse
G7 → F5 - Black soldier
E4 → E5 - Red cannon
B8 → C8 - Black horse
C3 → E4 - Red horse
F5 → E3 - Black elephant
G1 → E3 - Red soldier
G5 → F5 - Black chariot
H1 → H4 - Red soldier
F5 → E5 - Black horse
E4 → G5 - Red cannon
G8 → G6 - Black chariot
B7 → E7 - Red soldier
E5 → F5 - Black horse
G5 → H3 - Red horse
B10 → A8 - Black chariot
H4 → H5 - Red chariot
A10 → B10 - Black chariot
H5 → F5 - Red chariot
B10 → B4 - Black horse
H3 → I5 - Red chariot
B4 → C4 - Black horse
I3 → G4 - Red cannon
G6 → I6 - Black cannon
F3 → F4 - Red chariot
I10 → G10 - Black cannon
F4 → E4 - Red soldier
C6 → C5 - Black horse
G4 → F6 - Red chariot
G10 → F10 - Black chariot
F5 → F3 - Red horse
A8 → B6 - Black chariot
E7 → I7 - Red chariot
C4 → E4 - Black horse
F6 → E4 - Red chariot
F10 → F3 - Black advisor
E2 → F3 - Red cannon
I6 → I4 - Black horse
I5 → H7 - Red cannon
I4 → F4 - Black horse
E4 → C5