Lanke Shenji · Study 7
Lanke Shenji · Study 7. Xiangqi (Chinese chess), Red to play. Study 11 reference plies, try both sides and branch from the replay.
Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.
Read the position, one decision at a time
Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.
Reveal step-by-step explanations
1. Red chariot · F2 → F1
It captures the advisor. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 8 legal destinations; other legal moves are not thereby proved equally strong.
2. Black general · E1 → F1
It captures the chariot. It does not give check. The opponent has 27 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
3. Red cannon · E7 → F7
The destination was empty. It gives check. The defender has 2 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 13 legal destinations; other legal moves are not thereby proved equally strong.
4. Black advisor · E2 → F3
The destination was empty. It does not give check. The opponent has 24 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
Understand this position
10 ranks × 9 files · 5 red pieces · 7 black pieces
Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.
Read the reference line (11 plies)
Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.
- Red chariot
F2 → F1 - Black general
E1 → F1 - Red cannon
E7 → F7 - Black advisor
E2 → F3 - Red horse
F6 → G4 - Black general
F1 → E1 - Red horse
H4 → G2 - Black general
E1 → E2 - Red cannon
F7 → E7 - Black elephant
E3 → G5 - Red horse
G2 → E3