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Lanke Shenji · Study 6

Lanke Shenji · Study 6. Xiangqi (Chinese chess), Red to play. Study 11 reference plies, try both sides and branch from the replay.

0 pliesRed starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Red chariot · E1 → E2

The destination was empty. It gives check. The defender has 3 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 7 legal destinations; other legal moves are not thereby proved equally strong.

2. Black advisor · D3 → E2

It captures the chariot. It does not give check. The opponent has 39 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

3. Red chariot · F6 → D6

The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 14 legal destinations; other legal moves are not thereby proved equally strong.

4. Black advisor · E2 → D3

The destination was empty. It does not give check. The opponent has 38 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

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Understand this position

10 ranks × 9 files · 8 red pieces · 10 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (11 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Red chariot E1 → E2
  2. Black advisor D3 → E2
  3. Red chariot F6 → D6
  4. Black advisor E2 → D3
  5. Red cannon E4 → D4
  6. Black advisor D3 → E2
  7. Red cannon G4 → G2
  8. Black general D2 → D1
  9. Red cannon D4 → E4
  10. Black general D1 → E1
  11. Red cannon G2 → G1
Read the rules with worked examples →

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