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Lanke Shenji · Study 5

Lanke Shenji · Study 5. Xiangqi (Chinese chess), Red to play. Study 25 reference plies, try both sides and branch from the replay.

0 pliesRed starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Red soldier · D4 → D3

It captures the advisor. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 3 legal destinations; other legal moves are not thereby proved equally strong.

2. Black general · E3 → D3

It captures the soldier. It does not give check. The opponent has 15 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

3. Red soldier · D5 → D4

The destination was empty. It gives check. The defender has 2 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 3 legal destinations; other legal moves are not thereby proved equally strong.

4. Black general · D3 → D2

The destination was empty. It does not give check. The opponent has 16 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.

Continue with the learning path →

Understand this position

10 ranks × 9 files · 6 red pieces · 8 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (25 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Red soldier D4 → D3
  2. Black general E3 → D3
  3. Red soldier D5 → D4
  4. Black general D3 → D2
  5. Red soldier D4 → D3
  6. Black general D2 → D1
  7. Red soldier D3 → D2
  8. Black general D1 → E1
  9. Red soldier D2 → D1
  10. Black general E1 → F1
  11. Red soldier D1 → E1
  12. Black general F1 → F2
  13. Red soldier F4 → F3
  14. Black general F2 → F3
  15. Red soldier F5 → F4
  16. Black general F3 → F2
  17. Red soldier F4 → F3
  18. Black general F2 → F3
  19. Red chariot D9 → F9
  20. Black general F3 → E3
  21. Red chariot F9 → F10
  22. Black cannon G9 → D9
  23. Red chariot F10 → F2
  24. Black cannon D9 → D3
  25. Red chariot F2 → G2
Read the rules with worked examples →

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