Mengru Shenji · Study 11
Mengru Shenji · Study 11. Xiangqi (Chinese chess), Red to play. Study 7 reference plies, try both sides and branch from the replay.
Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.
Read the position, one decision at a time
Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.
Reveal step-by-step explanations
1. Red soldier · F1 → E1
The destination was empty. It gives check. The defender has 2 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.
2. Black cannon · E3 → E1
It captures the soldier. The cannon captures over its single screen at E2. It does not give check. The opponent has 25 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
3. Red soldier · E2 → D2
The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.
4. Black chariot · D9 → D2
It captures the soldier. It does not give check. The opponent has 16 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
Understand this position
10 ranks × 9 files · 6 red pieces · 6 black pieces
Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.
Read the reference line (7 plies)
Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.
- Red soldier
F1 → E1 - Black cannon
E3 → E1 - Red soldier
E2 → D2 - Black chariot
D9 → D2 - Red cannon
F2 → F1 - Black cannon
E1 → E3 - Red horse
F3 → E1