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Mengru Shenji · Study 11

Mengru Shenji · Study 11. Xiangqi (Chinese chess), Red to play. Study 7 reference plies, try both sides and branch from the replay.

0 pliesRed starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Red soldier · F1 → E1

The destination was empty. It gives check. The defender has 2 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.

2. Black cannon · E3 → E1

It captures the soldier. The cannon captures over its single screen at E2. It does not give check. The opponent has 25 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

3. Red soldier · E2 → D2

The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.

4. Black chariot · D9 → D2

It captures the soldier. It does not give check. The opponent has 16 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

Continue with the learning path →

Understand this position

10 ranks × 9 files · 6 red pieces · 6 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (7 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Red soldier F1 → E1
  2. Black cannon E3 → E1
  3. Red soldier E2 → D2
  4. Black chariot D9 → D2
  5. Red cannon F2 → F1
  6. Black cannon E1 → E3
  7. Red horse F3 → E1
Read the rules with worked examples →

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