Shiqing Yaqu · Study 22
Shiqing Yaqu · Study 22. Xiangqi (Chinese chess), Red to play. Study 25 reference plies, try both sides and branch from the replay.
Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.
Read the position, one decision at a time
Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.
Reveal step-by-step explanations
1. Red chariot · C10 → C2
The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 10 legal destinations; other legal moves are not thereby proved equally strong.
2. Black general · D2 → D1
The destination was empty. It does not give check. The opponent has 36 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
3. Red cannon · A10 → D10
The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 11 legal destinations; other legal moves are not thereby proved equally strong.
4. Black general · D1 → E1
The destination was empty. It does not give check. The opponent has 34 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
Understand this position
10 ranks × 9 files · 9 red pieces · 10 black pieces
Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.
Read the reference line (25 plies)
Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.
- Red chariot
C10 → C2 - Black general
D2 → D1 - Red cannon
A10 → D10 - Black general
D1 → E1 - Red chariot
C2 → E2 - Black advisor
D3 → E2 - Red soldier
F2 → E2 - Black general
E1 → D1 - Red horse
C1 → D3 - Black cannon
B2 → D2 - Red horse
D3 → B4 - Black cannon
D2 → B2 - Red horse
B4 → D5 - Black cannon
B2 → D2 - Red horse
D5 → E3 - Black cannon
D2 → B2 - Red horse
E3 → D5 - Black cannon
B2 → D2 - Red horse
D5 → C7 - Black cannon
D2 → B2 - Red horse
C7 → D9 - Black cannon
B2 → D2 - Red horse
D9 → F10 - Black cannon
D2 → B2 - Red chariot
G10 → G1