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Shiqing Yaqu · Study 5

Shiqing Yaqu · Study 5. Xiangqi (Chinese chess), Red to play. Study 29 reference plies, try both sides and branch from the replay.

0 pliesRed starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Red chariot · G2 → G1

The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 8 legal destinations; other legal moves are not thereby proved equally strong.

2. Black general · F1 → F2

The destination was empty. It does not give check. The opponent has 41 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

3. Red horse · F4 → H3

The destination was empty. Its horse-leg point G4 is empty; a piece there would block this jump. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 7 legal destinations; other legal moves are not thereby proved equally strong.

4. Black general · F2 → F3

The destination was empty. It does not give check. The opponent has 39 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

Continue with the learning path →

Understand this position

10 ranks × 9 files · 10 red pieces · 13 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (29 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Red chariot G2 → G1
  2. Black general F1 → F2
  3. Red horse F4 → H3
  4. Black general F2 → F3
  5. Red chariot G1 → G3
  6. Black general F3 → F2
  7. Red chariot G3 → G2
  8. Black general F2 → F3
  9. Red horse H3 → G5
  10. Black general F3 → E3
  11. Red horse G5 → E4
  12. Black general E3 → D3
  13. Red chariot G2 → G3
  14. Black elephant C1 → E3
  15. Red chariot G3 → E3
  16. Black elephant C5 → E3
  17. Red cannon E7 → D7
  18. Black horse D6 → B5
  19. Red horse E4 → D6
  20. Black horse B5 → D4
  21. Red horse D6 → C4
  22. Black horse D4 → C6
  23. Red cannon D7 → D9
  24. Black horse C6 → D4
  25. Red horse C4 → B2
  26. Black general D3 → D2
  27. Red chariot C10 → C2
  28. Black general D2 → D3
  29. Red chariot C2 → E2
Read the rules with worked examples →

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