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Taolue Yuanji · Study 12

Taolue Yuanji · Study 12. Xiangqi (Chinese chess), Red to play. Study 29 reference plies, try both sides and branch from the replay.

0 pliesRed starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Red soldier · G2 → G1

The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 3 legal destinations; other legal moves are not thereby proved equally strong.

2. Black advisor · E2 → F1

The destination was empty. It does not give check. The opponent has 23 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

3. Red soldier · G1 → F1

It captures the advisor. It gives check. The defender has 2 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.

4. Black elephant · E3 → G1

The destination was empty. It does not give check. The opponent has 22 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

Continue with the learning path →

Understand this position

10 ranks × 9 files · 7 red pieces · 9 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (29 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Red soldier G2 → G1
  2. Black advisor E2 → F1
  3. Red soldier G1 → F1
  4. Black elephant E3 → G1
  5. Red chariot H9 → G9
  6. Black chariot E9 → G9
  7. Red general F10 → E10
  8. Black horse D9 → F8
  9. Red general E10 → F10
  10. Black chariot G9 → E9
  11. Red soldier F1 → G1
  12. Black chariot E9 → E1
  13. Red soldier G1 → F1
  14. Black horse F8 → D9
  15. Red general F10 → F9
  16. Black horse D9 → E7
  17. Red general F9 → E9
  18. Black horse E7 → G8
  19. Red general E9 → F9
  20. Black horse G8 → F6
  21. Red cannon I1 → E1
  22. Black horse F6 → G4
  23. Red cannon E1 → E10
  24. Black horse G4 → H2
  25. Red soldier F1 → G1
  26. Black horse H2 → I4
  27. Red soldier G1 → F1
  28. Black horse I4 → G3
  29. Red cannon E10 → A10
Read the rules with worked examples →

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