Xinwu Canbian · Study 1
Xinwu Canbian · Study 1. Xiangqi (Chinese chess), Red to play. Study 35 reference plies, try both sides and branch from the replay.
Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.
Read the position, one decision at a time
Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.
Reveal step-by-step explanations
1. Red soldier · G2 → G1
The destination was empty. It gives check. The defender has 2 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 3 legal destinations; other legal moves are not thereby proved equally strong.
2. Black elephant · E3 → G1
It captures the soldier. It does not give check. The opponent has 33 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
3. Red soldier · H1 → G1
It captures the elephant. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.
4. Black general · F1 → F2
The destination was empty. It does not give check. The opponent has 33 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
Understand this position
10 ranks × 9 files · 10 red pieces · 8 black pieces
Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.
Read the reference line (35 plies)
Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.
- Red soldier
G2 → G1 - Black elephant
E3 → G1 - Red soldier
H1 → G1 - Black general
F1 → F2 - Red chariot
I6 → I2 - Black general
F2 → F3 - Red chariot
I2 → I3 - Black general
F3 → F2 - Red chariot
I3 → I2 - Black general
F2 → F3 - Red chariot
I7 → I3 - Black elephant
G5 → I3 - Red chariot
I2 → I3 - Black general
F3 → F2 - Red chariot
I3 → I2 - Black general
F2 → F3 - Red soldier
G4 → G3 - Black general
F3 → E3 - Red cannon
I8 → I3 - Black chariot
F9 → F3 - Red cannon
I3 → F3 - Black horse
E8 → G7 - Red chariot
I2 → I4 - Black chariot
E1 → C1 - Red chariot
I4 → E4 - Black general
E3 → D3 - Red chariot
E4 → D4 - Black general
D3 → E3 - Red cannon
F3 → F10 - Black chariot
C1 → C8 - Red chariot
D4 → D9 - Black chariot
C8 → E8 - Red chariot
D9 → E9 - Black chariot
E8 → E9 - Red general
E10 → E9