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Endgame continuation 15

Endgame continuation 15. Xiangqi (Chinese chess), Black to play. Study 17 reference plies, try both sides and branch from the replay.

0 pliesBlack starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Black chariot · H4 → H10

The destination was empty. It gives check. The defender has 3 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 13 legal destinations; other legal moves are not thereby proved equally strong.

2. Red cannon · F5 → F10

The destination was empty. It does not give check. The opponent has 29 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

3. Black general · E1 → F1

The destination was empty. It does not give check. The opponent has 28 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

4. Red advisor · E9 → F8

The destination was empty. It gives check. The defender has 4 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.

Continue with the learning path →

Understand this position

10 ranks × 9 files · 12 red pieces · 12 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (17 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Black chariot H4 → H10
  2. Red cannon F5 → F10
  3. Black general E1 → F1
  4. Red advisor E9 → F8
  5. Black cannon I10 → F10
  6. Red horse A4 → B2
  7. Black cannon B1 → B3
  8. Red chariot B10 → B4
  9. Black cannon F10 → D10
  10. Red general E10 → E9
  11. Black chariot H10 → H3
  12. Red chariot B4 → C4
  13. Black cannon B3 → B9
  14. Red chariot C4 → B4
  15. Black chariot H3 → H9
  16. Red general E9 → E10
  17. Black cannon D10 → A10
Read the rules with worked examples →

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