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Endgame continuation 18

Endgame continuation 18. Xiangqi (Chinese chess), Red to play. Study 15 reference plies, try both sides and branch from the replay.

0 pliesRed starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Red cannon · E7 → F7

The destination was empty. It does not give check. The opponent has 11 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 14 legal destinations; other legal moves are not thereby proved equally strong.

2. Black cannon · F6 → F5

The destination was empty. It does not give check. The opponent has 18 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 7 legal destinations; other legal moves are not thereby proved equally strong.

3. Red general · E10 → E9

The destination was empty. It does not give check. The opponent has 14 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 3 legal destinations; other legal moves are not thereby proved equally strong.

4. Black general · F1 → E1

The destination was empty. It does not give check. The opponent has 17 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 2 legal destinations; other legal moves are not thereby proved equally strong.

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Understand this position

10 ranks × 9 files · 6 red pieces · 4 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (15 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Red cannon E7 → F7
  2. Black cannon F6 → F5
  3. Red general E10 → E9
  4. Black general F1 → E1
  5. Red soldier F4 → F3
  6. Black cannon F5 → F8
  7. Red cannon F7 → C7
  8. Black general E1 → F1
  9. Red soldier F3 → E3
  10. Black general F1 → F2
  11. Red general E9 → F9
  12. Black cannon F8 → F5
  13. Red cannon C7 → C10
  14. Black cannon F5 → F7
  15. Red cannon C10 → F10
Read the rules with worked examples →

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