Endgame continuation 24
Endgame continuation 24. Xiangqi (Chinese chess), Red to play. Study 35 reference plies, try both sides and branch from the replay.
Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.
Read the position, one decision at a time
Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.
Reveal step-by-step explanations
1. Red soldier · G2 → F2
The destination was empty. It does not give check. The opponent has 20 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 3 legal destinations; other legal moves are not thereby proved equally strong.
2. Black cannon · D2 → D3
The destination was empty. It does not give check. The opponent has 38 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
3. Red cannon · G6 → G1
The destination was empty. It gives check. The defender has 1 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 11 legal destinations; other legal moves are not thereby proved equally strong.
4. Black general · D1 → D2
The destination was empty. It does not give check. The opponent has 39 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
Understand this position
10 ranks × 9 files · 8 red pieces · 7 black pieces
Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.
Read the reference line (35 plies)
Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.
- Red soldier
G2 → F2 - Black cannon
D2 → D3 - Red cannon
G6 → G1 - Black general
D1 → D2 - Red chariot
D4 → A4 - Black cannon
D3 → G3 - Red chariot
A4 → D4 - Black cannon
G3 → D3 - Red soldier
F2 → G2 - Black chariot
F6 → F7 - Red soldier
A7 → A6 - Black chariot
F7 → A7 - Red chariot
D4 → D6 - Black chariot
A7 → I7 - Red soldier
A6 → A5 - Black chariot
I7 → E7 - Red soldier
A5 → A4 - Black chariot
E7 → E8 - Red soldier
A4 → B4 - Black chariot
E8 → E4 - Red soldier
B4 → B3 - Black chariot
E4 → C4 - Red soldier
G2 → F2 - Black advisor
E2 → F3 - Red cannon
G1 → G8 - Black advisor
F1 → E2 - Red cannon
G8 → D8 - Black soldier
I4 → I5 - Red cannon
D8 → D10 - Black soldier
I5 → I6 - Red soldier
B3 → C3 - Black chariot
C4 → C3 - Red chariot
D6 → D3 - Black general
D2 → D3 - Red advisor
E9 → D8