Endgame continuation 7
Endgame continuation 7. Xiangqi (Chinese chess), Red to play. Study 11 reference plies, try both sides and branch from the replay.
Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.
Read the position, one decision at a time
Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.
Reveal step-by-step explanations
1. Red chariot · F2 → F10
The destination was empty. It gives check. The defender has 4 legal replies in this position; inspect the actual reply before assuming a win. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
2. Black general · D2 → D1
The destination was empty. It does not give check. The opponent has 18 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
3. Red soldier · I6 → I5
It captures the chariot. It does not give check. The opponent has 17 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
4. Black soldier · A5 → A6
The destination was empty. It does not give check. The opponent has 19 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.
Understand this position
10 ranks × 9 files · 7 red pieces · 7 black pieces
Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.
Read the reference line (11 plies)
Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.
- Red chariot
F2 → F10 - Black general
D2 → D1 - Red soldier
I6 → I5 - Black soldier
A5 → A6 - Red cannon
G2 → G9 - Black soldier
A6 → A7 - Red cannon
G9 → F9 - Black soldier
A7 → B7 - Red general
E10 → E9 - Black cannon
H10 → F10 - Red general
E9 → E10