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Endgame continuation 10

Endgame continuation 10. Xiangqi (Chinese chess), Black to play. Study 25 reference plies, try both sides and branch from the replay.

0 pliesBlack starts

Site coordinates run A–I left to right and 1–10 top to bottom; A1 is the top-left intersection.

Read the position, one decision at a time

Try the position first, then open the notes. They explain measurable changes in the reference, not every possible variation.

Reveal step-by-step explanations

1. Black horse · F7 → D6

The destination was empty. Its horse-leg point E7 is empty; a piece there would block this jump. It does not give check. The opponent has 34 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 8 legal destinations; other legal moves are not thereby proved equally strong.

2. Red soldier · C6 → C5

The destination was empty. It does not give check. The opponent has 34 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 1 legal destinations; other legal moves are not thereby proved equally strong.

3. Black horse · D6 → E8

It captures the elephant. Its horse-leg point D7 is empty; a piece there would block this jump. It does not give check. The opponent has 33 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 6 legal destinations; other legal moves are not thereby proved equally strong.

4. Red chariot · D5 → D8

The destination was empty. It does not give check. The opponent has 32 legal replies; compare piece coordination rather than counting checks alone. Before this move the same piece had 5 legal destinations; other legal moves are not thereby proved equally strong.

Continue with the learning path →

Understand this position

10 ranks × 9 files · 10 red pieces · 10 black pieces

Before moving, locate both generals and check open files, cannon screens and blocked horse legs. Try a legal move on the board, then examine the reply rather than assuming the first check wins. The reference is one continuation to compare, not an evaluation of every possible branch.

Read the reference line (25 plies)

Coordinates match this board: letters left to right, row numbers from top to bottom. These are board coordinates, not traditional score notation.

  1. Black horse F7 → D6
  2. Red soldier C6 → C5
  3. Black horse D6 → E8
  4. Red chariot D5 → D8
  5. Black horse E8 → G9
  6. Red general D9 → D10
  7. Black chariot F9 → E9
  8. Red chariot D8 → F8
  9. Black advisor E2 → F3
  10. Red chariot F8 → F3
  11. Black general F1 → E1
  12. Red cannon H4 → H9
  13. Black chariot E9 → E10
  14. Red general D10 → D9
  15. Black horse G9 → E8
  16. Red general D9 → D8
  17. Black cannon I9 → I8
  18. Red chariot F3 → F8
  19. Black chariot E10 → D10
  20. Red cannon H9 → D9
  21. Black horse E8 → F10
  22. Red chariot F8 → F9
  23. Black chariot D10 → D9
  24. Red chariot F9 → D9
  25. Black horse F10 → G8
Read the rules with worked examples →

More positions to explore